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#2052 opened last year by JanSuerthbug
What happened?

On the US Version the missing-vehicles alert displays missing Hazmat personnel. When "Enhanced missing vehicles" from the "Extended alarm window" module is enabled the personnel also gets displayed in the table.

When selecting a vehicle the counter for the educated hazmat personnel doesn't count people on the vehicle but rather only the hazmat vehicle (so the counter goes up by one even when "maximum staff" is enabled)

Vehicles like the Hazmat Ambulance do not get counted at all for the personnel.

Default display: https://i.imgur.com/TU5K78s.png
With enhanced missing vehicles: https://i.imgur.com/qXprl1N.png
(In both pictures there is a HazMat ambulance selected but not yet dispatched. It is staffed with 6 educated personnel and "maximum staff" is enabled for enhanced missing vehicles.

How to reproduce?
  1. extended missing vehicles needs to be enabled
  2. maximum staff needs to be enabled
  3. in a mission with missing hazmat personnel select a HazMat or HazMat ambulance
Expected behavior

I expected that the personnel of the HazMat or HazMat ambulance would be counted towards the missing personnel rather then counting the number of Hazmat vehicles selected.

  • OS: Windows 11
  • Browser and version: Edge - Version 108.0.1462.54 (Official build) (64-bit)
  • LSSM-Version: 4.7.2+20221226.1422 [stable]
  • Game-Version: https://www.missionchief.com/


#175 opened 3 years ago by jxn-30bugV3

Describe what happens
Having V3 enabled with module WoP and / or clock, these are above v4 modals (see screenshots + Forum Beta Conversation (private))

How to reproduce?
Explain here what you did when the error occured
for example:

  1. enable V.3
  2. enable modules WoP and clock in V.3
  3. enable V.4
  4. open Appstore, Dashboard or settings in V.4

Expected behavior
V.4 modals above those things


Further notes: (please complete)

  • OS: any
  • Browser: any
  • LSSM-Version: 4.0.6 and 3.3.7
  • for Smartphones / Tablets: your device: any
  • which of the games are you playing: any
  • your ingame name: any

We need to check what we break when setting a general z-index for V.4 modals.
Otherwise need changes in V.3?